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Sakurai on staging characters for visual appeal, Min Min’s unique input methods in Smash Bros. Ultimate

In Masahiro Sakurai’s 609th column for Famitsu, the Super Smash Bros. director talked in-depth about the thought process behind staging characters for visual appeal. He also revealed the reason for switching up Min Min’s input methods in Smash Bros. Ultimate. Check below for the column’s full translation by Nintendo Everything’s Oni Dino. I don’t know how many players will notice...

The post Sakurai on staging characters for visual appeal, Min Min’s unique input methods in Smash Bros. Ultimate appeared first on Nintendo Everything.



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