Against the Moon review – Operating on Moon Logic
Rogue-likes and rogue-lites are a genre that you can find an abundance of on Steam. There are many examples of great games of this genre, but they come with their own design risks. Their random nature means that if a developer isn’t careful they can ruin how their game works from the get-go. This sadly means that for every Enter the Gungeon or Slay the Spire there is an Against the Moon. Against the Moon‘s problems begin right at the design level. In most rogue-lite card games, even though the enemies you face and dungeons you enter may be randomly generated, typically your cards are not. The decks you play, if not the specific cards in them, are a known quantity to some degree. Against the Moon does not take that same approach. You have a collection of cards that you can expand by spending in-game currency gained through playing on “research”. Research adds one random card to your overall collection, and it costs more every time you use it. The problem comes...
from PC Invasion - FeedDDD https://ift.tt/2S1aXmo
via Gamers Online
from PC Invasion - FeedDDD https://ift.tt/2S1aXmo
via Gamers Online
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